![]() ( yes I know you CAN solo normal difficulty but it's just not fast enough on your own to really level up in an efficient manner ) the level gating was super annoying and it got in the way of enjoying the story. It was really a horrible experience having to stop doing stories and farming dungeons oftentimes waiting even half an hour to get players to even get into a raid. As the game gets on full release and ages a bit, this will get even worse since the amount of new players on a server will become less and less as the game ages and already this is a problem even when it's a fresh beta. And this is really the only way to level up in an efficient way. What I hated was level gating, I understand the incentive behind it but it's near impossible to get a party going for normal difficulty for dungeon farming. I really wish there were more interactive elements like this in the story however. Some quests had additional things to do like spinning the wheels to open the pirate cage and all. Story was really nice, I know some people complained it was bland but I myself really did enjoy it. This is in no way in any shape or form hating on the game, just constructive criticism in the hope the game would get better overtime. That being said, I'll break down some things I did not like below. Classes were unique and all classes were fun in their own regard. ![]() Pvp was something new, something I have never seen before I may add, it was really fun and easy to understand. Pushing challenge rifts was really something I looked forward to. It was very fun and easy to level up, bounties were kind of exciting, bestiary added a unique adventure flair into the game. No auto play was a huge improvement compared to other games similar to it on mobile. ![]() One of the best as far as mobile games goes. It was really a very unique take on a mmorpg on the mobile platform. Overall, this was a very fun experience at first. DIABLO IMMORTAL REVIEW AS A TOP F2P PLAYER ![]()
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